Made for NaNoRenO 2025


On the night before her wedding, Princess Amaia of Steinna whispers a wish she thinks will be unheard. The moment she pronounces thse words, "I don't want to marry him", a dragon appears and, in a pure fairy tale fashion, kidnaps the Princess, trapping her in a tower. Surprisingly enough, the dragon, named Happho, is rather sympathetic and claims she wants to set Amaia free from her tyrannic fiancé, Azaiah, of whom the Princess of Steinna seems frightened... Can Amaia really trust her jailor? And in the end, who will save the Princess?

This game deals with triggering content and shouldn't be played by audiences under the age of 15. Please find under more detailed information about the sensitive content of the game (these are spoilery, but better be safe than sorry).

Content warning
  • Toxic relationship with power dynamics, in particular, depiction of a violent and possessive partner
  • Representation of murder
  • Mentions of rape (however, no rape actually happens in the story)
  • Characters being burnt alive (one illustration depicts a character's raw flesh after being set on fire)
  • Explicit representation of blood
  • A character attempts suicide



  • Around 12k words of story (~1 hour)
  • A kinetic novel (no choices) with ✨fairy tale vibes
  • Partial voice acting by a team of talented voice actors and actresses!
  • OpenDyslexic font option
  • 14 CGs (not counting variations, 6 character sprites with different outfits, original backgrounds... a lot of art long story short lol
  • A pet dragon simulator




Direction, writing, art, coding, GUI - Chimériquement (itch, carrd)
Lab Dragons (Beta-testers) - Chattercap, Butter Blanc (itch, Bluesky), Elduator (itch, Bluesky)
Audio engineering, script editing - Chattercap
Music and SFX - Dova-Syndrome, Pixabay

Voice Talents

EmiSprout as Amaia
Maria Corcobado (website, Bluesky) as Happho
Trey Smith as Azaiah
Taxxy as Caleb
Marshall Oldroyd (website, twitter) as Horacio
Ben Spencer as Vasserelli


Also, I'd like to use this page to shout out my good friend Chattercap, who really helped me so much with this game: editing, beta-testing, audio engineering even! So, if you enjoyed The Dragon Princess, you'll probably like her game The Perfect Woman even more! Please check it out and rate if five stars!!

Of course, you can also rate this game five stars if you enjoy it, it helps me as a creator! And if you want similar narrative experiences, perhaps consider these other games of mine:



And feel free to check my NaNoRenO collection featuring all the games I've released for previous editions of the jam! Thank you!

Updated 13 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux, Android
Rating
Rated 4.8 out of 5 stars
(15 total ratings)
AuthorChimériquement
Made withRen'Py
TagsAmare, Atmospheric, Dark, Dragons, Fairy Tale, Fantasy, Female Protagonist, josei, Narrative, Story Rich
Average sessionAbout an hour

Download

Download
The Dragon Princess - PC build 161 MB
Download
The Dragon Princess - Android build 169 MB
Download
The Dragon Princess - Mac build 156 MB
Download
The Dragon Princess - Linux build 142 MB

Install instructions

Download the appropriate build for your OS, and if needed, extract the files. Thanks for giving the game a shot!

Comments

Log in with itch.io to leave a comment.

Boo! Late to the party, but finally got to play, and I enjoyed it 🙏

You captured that fairy tale vibe with your writing and imagery without shying away from some violence and bloodiness, which I feel adds a dash of realism to the story.

I won't go into 'societal expectations for women suck' because the game illustrated that pretty well but I felt so bad for Amaia and hated every second of Azaiah on the screen lol. I DID like Happho, though, even though I was worried about her intention thanks to your trollposting (tsk tsk). The scenes at the tower with just Amaia and Happho were very cozy (and even silly at times) and felt like an escape from the oppressive world outside. I also liked how you integrated Happho's backstory into her character! It makes perfect sense and I love it when things make sense, especially in magical settings djskjdflsdjfls

The story went some places I didn't expect, and that was very neat! I was fully expecting Amaia and Caleb to run off into the distance holding hands, but I like the actual ending much better (even tho Caleb is a sweetheart). It fits the themes of the story and it's genuinely so heartwarming that's where Amaia's story ends (or starts!) (maybe there is hope for this world lol).

Overall, a lot of cool ideas in this one! I liked it a lot 👌

(+1)

I'M SO SORRY CHIM I STARTED PLAYING THIS LAST NIGHT BUT I WAS SO JETLAGGED AND TIRED I FELL ASLEEP AHHHHDFLAKJDSFADS

BUT I FINISHED IT TODAY. And I was also able to appreciate the second half more I think thanks to the fact that I was not absolutely exhausted LOL I think the beautiful calming music and beautiful painterly vibe really helped lull me to sleep, almost like a bedtime story...

AND WHAT A STORY!!

Gosh, Chim, all of your games just have this magical storybook quality to them it feels like. Even the ones that are traumatic and/or horrifyingly sad, they still somehow have this essence to them. I think thanks to not only your art style but also music choice and just the poetic way you write in general. At any rate, this game was no different and just as wonderful and beautiful and gosh I really loved it so much!! The art in this was just spectacular. I LOVED the way you framed it with the borders to really look like a storybook with cut-outs. And all the CGs, too! The CG scenes especially just felt right out of a storybook. I was in love with every one of them. And I especially loved how you drew Happho how did you make her look so cute and sweet??? I thought it was also really effective the way you'd use color to increase the mood, especially during numbing or menacing scenes, where it would go completely grayscale (or grayscale aside from the sprites).

In love with the music choices, as always. Especially that piano piece that Amaia plays. I LOOOOOOOVED how you kept bringing it back for big key moments, like the true theme of the game, the theme of Amaia finding her freedom through the piano and through that song and it becoming truly her. It felt very symbolic. And also just beautifully touching because it's a beautiful song so I always felt my heart start to soar every time it played.

---SPOILERS FOR SOME STORY BITS THO I TRIED TO KEEP IT MOSTLY VAGUE---

Gosh the story... my heart started to twist so much towards the end. I could relate so much to the idea of having something you once loved soured become of a person/experience with a person. So seeing Amaia break through and reclaim her love of the piano really touched something deep in my heart (which probably is what also made the use of the piano piece even more evocative for me). My gosh is Azaiah an awful awful man. In the type of way that you don't see it all right away. You only see those glimpses. And though he never was physical or inherently forbid Amaia from doing things or acting a certain way, she still felt trapped by him. Which is so much like so many relationships out there. Which was especially heartbreaking. And then my gosh the whole build-up in the ending, so much happening. Caleb, no!! I liked Caleb so much!! I was glad that the instant he saw that the things he was doing or said made Amaia scared or angry he took them back. Because it wasn't about him. It was about Amaia and her needs and her feelings. He's like the complete opposite of Azaiah. AND THEN HE DIED SOB. Sigh... and then ofc the big finale... I maybe should have seen it coming, but I didn't, and so my heart felt very soft and touched. Especially at the very end when the other girls' wishes began showing up on the screen. Ahhh... it was so beautifully done. Everything about it.

Thank you so much for this story, Chim! It was just beautiful in so many different ways and I loved it so much. The presentation, the story, the characters... just an absolutely breathtaking and wonderful experience. This might be one of my favorite games of yours!!! 💕

EDFVGFDFG DON'T APOLOGISE CARROT DCVDFGDFCVFD I HOPE YOU MANAGED TO GET SOME GOOD REST!

And overall, I'm flabbergasted by your feedback, thank you so much 😭😭Truth be told, I haven't felt something like I did with this game since When The Wind Blew You Away, which is a bit strange because I've released a lot of games I love and that are very personal to me, but I don't know, I'll admit The Dragon Princess feels somehow very special to me (and it legit made me realise I want to make more fairy tale-themed games, I just ADORE finding a vibe for them!). I'm glad you appreciated the music chosen (especially the piano track indeed: I named it "Piano flame" in my files, for obvious reasons considering the ending of the game loool) and the art, I really wanted to go with a storybook feel! And I had a lot of fun with the GUI (for some reason, developing this game felt very much like developing High School Lolita to some extent, and I was as thrilled!).

*SPOILERS AND I DON'T KEEP IT VAGUE LOL*




That was the core idea of Azaiah and Amaia's relationship! Azaiah has never been violent with her (before the end of the game that is) but somehow still threateningly controlling, this aspect of the relationship finding its climax in Vasserelli's death. I thought it would portray more accurately how toxic partners take things away from you (social activities, friends, relatives): not by explcitly forbidding you to have these things, but instead by souring them, soiling them with bad evocations or memories. So I'm glad you appreciated Amaia's character arc, which was indeed to reclaim her love for the piano, but beyond that, to reclaim agency over herself, and to not succumb to Azaiah's domineering attitude.

Regarding Caleb, I won't lie, the outline went through a lot of modifications (for example, in the first version, Amaia just died when she threw herself out the window, so glad I didn't go with that lol), but one thing that had been there from the start is Caleb being murdered by Azaiah looool so he really never had a chance! But yes, with his character, I wanted to portray someone who isn't perfect, and still makes mistakes regarding his masculinity (obvious saviour complex , and of course, him thinking he's a fairy tale hero and confessing his love where Amaia's life is literally on the line), but I wanted him to recognise his mistakes and be a positive character! So I'm glad you were attached to him!

And for the finale, honestly, do you remember when I asked for opinions for the title in a previous devlog? I actually already prefered The Dragon Princess to Amaia and the Dragon at the time, but I was worried The Dragon Princess was spoilery loool, but in the end, I feel like it just makes the title very clever, so I was quite happy! But yes, after the original outline where Amaia just died, I had the idea of her turning into a dragon and carrying Happho's legacy, and I was most happy with it as I knew it was a much better idea! Although I indeed wanted her to bring her own thing, not to just be a Happho bis! But overall, yes, I'm VERY happy with the climax of the game!

But I'm rambling looool! Thank you so much for your kind feedback, Carrot, and I'm glad it's one of your favourite games of mine, because I think it has unexpectedly become a favourite of mine too!

(+1)

very cool! my only critique was that I wish the text had been placed a little more centered and that the font on the characters' names was smaller so it fit better in the art. i'm a big fan of making the text look like its part of the game as opposed to sitting on top of everything, so maybe a legible medieval looking font would have been interesting to see!

Hi, thanks for the feedback! For the names, I agree with you, it would certainly have looked better if I could have found a more "textured" font (I think the font used looks medieval in its own right, but not handwritten enough indeed!). But beyond these font matters, I'm glad you enjoyed the game, thanks a lot for sharing your thoughts!

(+2)

I clapped when he died. 😔🔥🔥🔥

For a fun fact, he didn't even die in the original outline, but I got back to my senses 🙏

(+1)

Omg! That's really fascinating !!! 


[Spoilers] 







Would he have then dedicated his entire life trying to get revenge on her dragon form???? 

(SPOILERS)














The very first idea of the game was quite similar, but ended on Amaia's death after she throws herself out the window; so she didn't murder Azaiah but still escaped her grasp. In the end, I thought it wasn't a satisfying ending considering Amaia's whole character arc is to become someone Azaiah can't break, not just to withdraw herself from his influence (otherwise, she would already have done it thanks to the kidnapping).

So then, when I decided Amaia would turn into a dragon with all the symbolism attached to it, my concept for the introduction scene was to have Azaiah go back to the tower with Horacio and an army to slay Amaia's dragon form, somehow to force her to give up, since he expects her not to spit fire at her own father; but instead, Amaia had already left, following her mission (similar to the one she has at the end of the game). In the end, I thought it made the introduction a bit confusion, since it forced the game to be a flashback, and I'm not sure it really was a "full circle" moment that brought anything meaningful; in the end, I thought Azaiah's death was stronger, especially considering it mirrors Amaia's first scene (the braid burning mirrors Azaiah's hand burnt, and the tower's collapse mirrors the temple's at the start of the game), and how she went from the "victim of circumstances" to a person able to fight her abuser.

So to answer to your question, Azaiah would certainly have tried to pursue her, but she would certainly have managed to escape!

(+1)

Ooohhh fascinating!! I always find it really interesting seeing how scripts change from first idea to final execution! 


[Spoilers]






Selfishly, I'm glad you didn't go with the Amaia's death first idea since "ultimate freedom by way of suicide" has always left a bad taste in my mouth (looking at u Chopin's The Awakening), where it feels like surely there must be another way for this to go. I'm glad you ended the way you did! The parallels to the beginning were neat! 

(+1)

(SPOILERS)










Oh yes, an ending fitting for a tragedy, but I think tragedies work best when characters bring themselves to their own demise; instead, Amaia does everything to improve her situation, so it was better indeed! And I agree, I do remember playing a VN tackling suicide in a metaphorical way, and letting the main character choose whether he wants to commit it or survive at the end, choice that kind of shocked me since I really don't think those two are equivalent dfvfdfg So yes, I'm also happy with the decision!

(+1)

Aaaaa beautiful game!! 

Great writing as always. I always admire people who make frame-like GUI. I think it's very cool. Also... I love Happho so much. Best dragon friend. 

(+1)

Thanks Altila, I'm glad you enjoyed this one too! I had a lot of fun with the GUI, and especially with the tweaks with it! And yes, may we all have a Happho in our lives!!

(+1)

From the very start, the game’s atmosphere pulls you in. The music and sound are really well done, they fit the experience perfectly. What surprised me the most were the voices. Seriously, they’re so well performed.

Overall, I felt really comfortable and immersed in the story, especially thanks to the visual style, color palette and character design. Everything feels really polished.

I haven’t finished it yet (there are just too many great games and not enough hours in the day), but I didn’t want to miss the chance to tell you how much I’ve enjoyed what I’ve seen so far.

It’s been a really pleasant surprise. And it has a good, heartfelt story too.

Congrats on the project. I’ve loved what I’ve played so far!

Hey! Thanks a lot for the detailed feedback! I'm glad you appreciated what you played of the game so far; I hope you appreciate the ending!

And I have to agree with you, the voice actors all performed amazingly, and I couldn't have been luckier!

(+1)

As always, everything fits together perfectly! The art, writing, UI, voice acting... it blends together seamlessly. Many people undermine the value of having a VN like that, and once again, Chim has done it perfectly.

Hey Kaye, thank you so much for your feedback! I'm glad you thought it was well-crafted, and this couldn't have been a possibility without all the people who worked with me on this!! Thanks a lot!!

(+1)

With men like this, girl deserves to choose the bea- I mean, dragon... (Thank you for giving me the opportunity to beta read/test this fantastic game!) Overall, it was beautifully made and very polished, and I really loved this take on the "princess trapped in a tower."

The VAs all absolutely knocked it out of the park and were perfectly fitting for their roles. I especially loved the breadth of emotion from Amaia's VA, from her more playful lines with Vasserelli to her scared and enraged lines with Azaiah and Caleb, the majesty of Happho's voice, and how Azaiah's VA managed to effortlessly go from sounding heroic to sinister. The background music was also very well chosen, particularly during the intro scene and the climax.

The art assets were gorgeous! I really liked the framing of the GUI, with the borders on each side - it evoked the feeling of reading an illuminated manuscript, with a real medieval flair to it. It was also a very clever way of communicating the change in setting each time. The soft, painterly style and soft pastel colors were really lovely, and I really liked the character designs as well (Amaia was gorgeous, and I especially liked how "dragon-like" Azaiah appeared - as well as the contrast between his black armor and Caleb's white armor). In particular, I thought that Happho's design was very unique and fitting - more like a Chinese dragon, where dragons are associated with wisdom and royalty, than the more typically monstrous/animalistic Western-style dragons. There were an incredible amount of CGs (PARTICULARLY for a Nano game, with the strict time limit), and they all served to make the game feel particularly cinematic.

SPOILERS

I really loved this take on "the princess trapped in a tower" - rather than being trapped there, the tower is a place where Amaia finds freedom to find herself. The entire game evokes the feeling of "A Room of One's Own" by Virginia Woolf. It's an essay that I was thinking about particularly recently after reading more about Tolstoy and his horrific marriage. The diary of Sofia Tolstoy is particularly enlightening - in it, she declares that there were very few female writers/artists/composers in her time because their energies are consumed by their families and their husbands - their artistic abilities remain "embryonic and atrophy" and by the time they have finished raising their children to adulthood, it is too late for them to become "anything." These concepts are very well integrated into TDP. While Happho frees Amaia from her marriage, most importantly, she gives Amaia time and a "room" to rediscover her passion for the piano, which was taken from her by her domineering fiance. Her freedom comes not from killing the abuser that cages her - it comes from finding herself.

I also quite liked how, in the end, Amaia does not simply seek to carry on Happho's legacy, freeing brides from unwanted marriages. Instead, she seeks to provide girls with a space to explore their ambitions. It's a touching way to communicate how women's rights have been slowly fought for over time, building on the efforts of women that came before.

I also appreciated the breadth of "masculine" representation. Of course, you have Azaiah - the domineering face of toxic masculinity and oppression. However, he's not "evil" - certainly not at first glance. At most he seems like a "bold, assertive, ambitious" man - the kind of man that you could see running a kingdom - until you learn what he did to Vasserelli. But at the same time you have Amaia's kind, caring father Horacio - who nonetheless perpetuates antiquated beliefs by believing that he needs to quickly arrange for a strong husband who can take care of his kingdom and his daughter, focusing on Azaiah's 'strength" while ignoring his true colors. And while Caleb means well and truly loves Amaia, his belief that he is the "white knight" coming to save the princess is simply another flavor of the toxic masculinity that Azaiah embodies - a masculinity that positions himself as the hero, and Amaia as his damsel and love interest. I think that while Azaiah is the only clearly "vile" one of the three, I appreciated how all three "weighed down" on Amaia's freedoms in various ways. However, at the same time, you have Vasserelli - who respects Amaia's talents and cultivates her ambitions, while encouraging his daughter to do the same - showing that it is not a war of "genders," but of oppressive systems and mindsets.

I'll also touch on Happho's character. She really felt like a surrogate mother to Amaia, which was fitting, as Amaia never grew up with a mother to teach or guide her. The scenes where they were cooking together, and Happho opened up about her own experiences in the past, felt very warm, and it felt like Happho was a parental figure, helping Amaia to "grow up." It was a surprising take on the typically "monstrous dragon," but perfectly fitting for the story that the dev wanted to tell.

Overall this was a fantastic game about female empowerment - I hope that all women can find a "room of one's own"  as Amaia does. Fantastic job to the dev!

(+1)

Hey Chatter, thank you so much for everything you've done for this game!!

I'm glad you enjoyed the VAs performance, they really all nailed their parts in a way that makes me so happy, and which brought so much life to the game! And thank you for the assets, I think I've never put so much original art in a game, it might be my most ambitious in that regard so far, but I'm very happy with the result too as a whole (I guess even the restraints of NaNoRenO can't stop me at this point)!

----- SPOILERS ------

Once again, analysis on point, and you touched on a lot of things! Somehow, I really consider this story as a more "metaphorical" one that most of my work (especially compared with other NaNoRenO entries). Not that the story is written in a way that makes the scenes disconnected or "experimental" (for lack of a better word), but still in a way where I think the meaning is more important than the actual events, although I of course cared about those (the development of Happho and Amaia's friendship, the nuanced takes on the different men surrounding Amaia, Caleb being the hardest one in that regard!). But yes, your analysis of the main thesis of "A Room of One's Own" is very relevant (of course), and the idea of the game was to illustrate that through Amaia! And of course, I had fun playing with fairy tale tropes regarding the "evil" dragon!

Thank you again for your detailed feedback, and for being so supportive during development! You rock!!!!!!!!!

(+2)

Azaiah's VA here, thank you SO much for enjoying the game, I'm glad you enjoyed my portrayal of the character💜

(+1)

You did an absolutely fantastic job!! 😄