High School Lolita - my crushing love story
A downloadable game for Windows, macOS, and Linux
Made for NaNoRenO 2023
Whatever our souls are made of, his and mine are the same
(Emily Brontë, Wuthering Heights)
Chloé Duchêne had a very hard time in 10th grade: being the target of bullying, she was reduced in a state of helplessness and solitude. Fortunately, at the start of 11th grade, her literature teacher, Matthieu Prevost, notices and takes action to put a full stop to Chloé's harrassment. And it works! Chloé is finally able to live the rest of her highschool years in peace, all thanks to Mister Prevost's intervention.
She is therefore grateful to Mister Prevost and, if the latter tells her he just did his job, Chloé is determined to thank him properly. Doing so leads the teacher and his student to discussions that develop their bond... and eventually make them embrace an unfortunate romance.
But... could it just be true love unaccepted by society? Or is this romance bound to be destructive? And, if so, how will Chloé escape from Matthieu's grasp?
TRIGGER WARNINGS
I cannot put enough emphasis on what is going to follow: Highschool Lolita - my crushing love story is a very unsettling game, meant to show how unhealthy student-teacher relationships are. To do so, the game uses varying narrative tools which can make someone feel extremely uncomfortable (even I, as the writer, feel overwhelmed by some of the scenes). Therefore, this game should not be played by anyone younger than 16 years old. But even if you're older, please do proceed with caution while playing this game. If you feel a non-romanticised but instead extremely-horrifying treatment of students/teacher relationships could make you feel unsafe, please take note of the trigger warnings here. They might be a bit spoilery, but better be safe than sorry: please take care of yourself. If you have any question to ask before playing, don't hesitate: I'll gladly provide answers!
Please, also expect some eye-strain from some scenes.
CHARACTERS
and of course, the blondie you can see on your right, our one and only protagonist: Chloé Duchêne! (which, I swear, isn't a yandere!!!! don't let my poor art skills fool you!!!!!!!!!)
CONTENT
- Between one and two hours of gameplay (around 20K words)
- A decent-looking GUI, for once!
- Sprite arts and CGs of varying quality I guess, but drawn with a lot of heart nonetheless (and i guess quite unique to some extent?? please just play my game i'm no marketing guy, i'm just trying my best *cries*)!
- A psychologically-intense deconstruction of an overused and abusive trope (can you tell I hate this trope??).
- Characters that you will find endearing but wish they appeared more to make this game more bearable, and an obnoxious and frustrating love interest! (... i told you i was no marketing guy)
- Choices to shape the protagonist's psychology which lead to two different endings!
- Seriously, this game made me bite my hand (I still have marks) and cry, so I suppose it is filled with a lot of emotions!!! (why are you making me do this just download the game for God's sake!!!!!)
- A quote in Latin because this game is ✨ intellectual ✨
- I'll randomly pick one of the players leaving reviews and offer them a Lambhorgini* (*but you'll only be able to use it in your dreams since it is an immaterial prototype, alas)
- I swear my bad humour isn't in the game this time around... at least, not as much as usual...
CREDITS
Writing, character art, GUI: chimeriquement - Yacine Aggoune (twitter, tumblr, instagram)
Programming: Yacine Aggoune, with use of Wattson's kinetic text tags
Background art: Uncle Mugen (the goat), 彩 雅介 (Pixiv User 688864), Pexels (edited by Yacine Aggoune)
Music: Dova-syndrome, Pixabay
Sound effects: Pixabay, Zapsplat
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (24 total ratings) |
Author | Chimériquement |
Genre | Visual Novel |
Made with | Clip Studio Paint, Ren'Py |
Tags | Anime, Dark, drama, Female Protagonist, Multiple Endings, Narrative, Romance, Slice Of Life |
Average session | About an hour |
Languages | English |
Download
Click download now to get access to the following files:
Development log
- Waterlily on the Froth Devlog #9 - Between writing and art!May 14, 2024
- Waterlily on the Froth Devlog #8 - EXTERMINATED by NANORENO (+) devving prepApr 13, 2024
- Waterlily on the Froth Devlog #7 - The game is WRITTENFeb 21, 2024
- Waterlily on the Froth Devlog #6: Nearing the end of the tunnel!Feb 11, 2024
- Waterlily on the Froth Devlog #5 - First ACTUAL DEVLOG??Jan 10, 2024
- Waterlily on the Froth Devlog #4 - Let's compare Gaëtana with Matthieu!Dec 12, 2023
- Waterlily on the Froth Devlog #3 - Varying tasksNov 07, 2023
- Waterlily on the Froth Devlog #2 - How does the protagonist differ from Chloé?Oct 06, 2023
Comments
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OK, you didn’t lie, this was incredible and crushing in so many regards, I’m a complete utter wreck here….
Thank you for making this VN, your writing here was indeed just stellar, I’m floored.
You brought so much realism and nuance to both Chloé and Matthieu’s “relationship”. It felt very, very real and entirely believable all throughout, it’s incredible how well you pulled it off.
All the classic lit references elevated the story so much for me. So many layers to them! The fact that it starts as a very genuine bond regarding literature —it got off-track very fast, there were many flashing, orange, then red lights along the path, but I’d be lying if I said I didn’t understand Chloé’s initial drive to connect with someone you admire through books. It hurts all the more to see the dark path it would take (not by her own fault, of course, Matthieu’s failure to stop at every additional step remains the most critical failure, Chloé was in such a vulnerable position to begin with).
Then the fact that Matthieu both romanticised some of these literary discussions, but at the end of the day, couldn’t do the adult thing and face what Lolita really said about him. So infuriating! He kept knowing what he was really doing while being unable, or unwilling to stop himself at each juncture. That was so sadly realistic, and such an honest portrayal of what abuse can be like.
You really, really nailed the staging and sound design too, from Matthieu’s emotional breakdown expressions, to the sense of horror/excitement/denial during the intimate scenes with Chloé. It was chilling, intense, incredibly immersive.
I’ve been reading some of your Waterlily on the Froth devlogs, and they were really interesting as well, especially the ones where you compare the setups of both stories, and the psychology of their respective characters, so thanks for them as well! Waterlily sounds like it will be such a special project again, can’t wait for it!
There’s lots more I’d love to say and have to think about, but yeah, thank you, I’ll be thinking about this story a lot.
(Also don’t feel like you have to respond quickly or at all if you’re doing O2A2 again this year lol, enjoy the game jam)
Hi Rastagong! Sorry for the belated answer, I was indeed in the throes of O2A2 haha!
I'm really glad you appreciated the VN and the many literature references in it (to be honest, WOTF is filled with even more, haha, despite Chris not being a literature aficionado like Chloé). And yes, it was important for me, in HSL, to create a genuine connection between the two (and just realised I did things opposite with WOTF... hehe), and to show that the path of abuse isn't always under the claws of very evil guys, but instead, of men as we know many of, alas.
And indeed, Matthieu is in a strange state between looking at his actions with horror, and yet, being unable to put a stop to what is happening (Chloé being the one to do so in one ending). If I'm being honest, one of Matthieu's huge inspiration is Phaedra!
Thanks a lot for your feedback, your kind words, your interest in this game and in WOTF, they all mean a lot!
the UI, graphic effects, and sound design were incredible, they really pull you into the story and made me feel scared and fucked up when things were getting real lol, like i was having palpitations over here over these effects, it was awesome .
I started it thinking Matthieu was kinda cool, which made me suspicious of his intentions. Like, of course I already knew what would happen lol, but that only made him seem more suspicious, like he Must have been faking. But the fact that he wasn't actually just a conniving freak trying to trick Chloe with his kindness almost lured me into a false sense of security, it made it easy to see how she could think of him as a safe person. He quickly falls apart for me, though and by like the five thousandth mental breakdown I've had enough of this dude!! I'm like GOD he's so annoying!! Like, not to be cruel but I got so irritated by him that him being on the roof acting a fool like that just had me like "God just jump already then and leave that poor baby alone!!" The nerve of this bozo!!!
His nonsense reminded me of all the times I would see kids online talking about having to comfort grown adults out of mental breakdowns. Even if he didn't want to be a bad person or a groomer, even if Chloe could consent, he shouldnt have been dating ANYONE lmao that's probably why he wasn't before!
Chloe is a really well done protagonist and say it with all the love in my heart that I feel like she's exactly the type of little adorable nerd who would be convinced she's mature lol She's smart, incredibly smart, and composed. I like that she's so active in trying to maintain the relationship since many people sadly believe that the victim has to be passively preyed on. Even if in her head she wants this relationship it's clear she's way in over her head and she can't see all the other glaring red flags. Like, she didn't see an issue at first because she was so active, which fair, she felt it was her decision, why would she see a problem there? But she also didn't realize that she shouldnt have to feel like she has to "prove" herself and impress him. but then she also didn't realize how fucked up it was that she was playing therapist for this extremely self-centered and emotionally volatile man. She didn't realize that having to hide what was going on from everyone in of itself was an extremely unsafe position to be in because that left him as the only person she could rely on.
anyways i liked it, and I think it really shows how like, self-centered abusers are in a very nuanced way. (not just groomers but other abusive relationships too both romantic and platonic) they don't always twirl mustaches and plot all the ways theyre gonna take advantage of people. Like they sometimes are kind people. I think Matthieu was kind at first but he was also selfish, he made everything about himself and his own feelings and he didn't try to actually improve. Which was why he was so goddamn irritating to watch lmaoo!
Hi, thanks a lot for your feedback!
What's really touching in your comment is the way you talk about Chloé dfvfdv this is so nice, and I'm glad you managed to understand her so well! She wants to be mature, especially since she's not immature enough to bully anyone (unlike the classmates who bullied her) and is a very bright person, but she still needs to grow up.
For Matthieu, NO COMMENT LOL, you calling him a bozo MADE MY DAY. But you did understand him well! He's not meant to be an evil mastermind, he is tormented between his own morals (=dating a minor is wrong) and what he actually does (dating a minor, his student over whom he has authority moreover; and using her for moral support). And if he sounds charming at first, I'm quite happy he eventually appeared like what he was: a man having issues with himself and trying to use a minor to solve them; and snapping the very moment she finally escapes from his grasp.
(and yes, very reminiscent, alas, of the way some people interact with kids online; even in non-grooming scenarios, it still rubs me the wrong way that they use them for moral support).
And thanks for your compliments on the UI, effects and sound design! I'll admit I've grown a lot as a dev since HSL, but I think it's still my favourite game of mine, and I think all these little effects contribute to it! Funny to think what little bricks can build!
P.-S.: This is off-topic, but I've been subscribed to your youtube channel for years, and you've inspired me to work more on my art etc., so thanks for being part of my journey! It sure is a small world after all!
Hi, thank you so much for this detailed and nice feedback! Everything you say about Matthieu is irrevocably true, and says quite a lot about his character: I explained it a bit better in my devlogs, but he does have both a narcissistic wound and a tendency to self-loathing, and all his actions are framed by these two things about him. He loves Chloé because she reminds him of himself to some extent: if he loves Chloé, and Chloé loves him, doesn't that mean he can love himself? But at the same time, he knows what he is doing is wrong, which only leads him to developping further self-hatred. So when Chloé sets her boundaries for once, as she does in the ending you mention, he crumples because of his narcissistic wound: he isn't disappointed in love, he is hurt in his ego, only left with the hate he has for his own person and the weight of his own action, hence this final talk. I'm glad you felt mad for her in this scene because I also wanted Chloé to finally lash out, to finally be allowed to be mad at him for what he did to her.
Haha, I'm in the trenches of asset production he "genderbent" version/sequel, so your words are very encouraging, thanks a lot! This topic is a complicated one, but exploring its nuances really felt meaningful to me. I'm glad you enjoyed the game, and the GUI!
This was very well-written! For such a heavy and uncomfortable topic, I think it's impressive you pulled it off so well. Both Chloe and Matthieu felt very 'real', and I liked how Matthieu wasn't presented as some cackling villain sterotype with no moral scruples. It felt much more realistic that he was a bit hesitant about everything (or was he? It does feel like he was leading Chloe on, but then lost his nerve when things got 'too real' and he started to think about the irl consequences), and he was grappling with his own self-doubt (but, then again, he grapples with his doubts in such an overblown and dramatic way it guilts Chloe into wanting to console him, when isn't fair when she's so much younger than he is...)
Aah, this was very good. The characters are so nuanced, and there are multiple ways to read their behaviour. I also imagine some of Matthieu's disgust towards Lolita comes from relating a little too much to the protagonist, so it hits too close to home? It does make his hatred feel rather ironic haha
And I felt so many feelings for Chloe. She's in way over head head but doesn't realise it until it's too late. Her desperate desire to prove she's 'mature enough' feels very relatable in an uncomfortable way. I also think being able to make choices for her in the narrative works really well, since it highlights just how divided and confused she is. The choices feel very natural as a result and make her indecision/uncertainty feel more well-realised than if this had been a linear story.
Also, major props for the UI. I love the wax crayon-ish vibe the UI has, and the sort of 'cutesy' art style. It might not seem appropriate for such a dark story at a glance, but I think it works unsettlingly well when you consider Chloe is constantly insisting she's an adult in the story; she's mature; she knows what she wants. She says it over and over again, but the story is told from her POV, and the cute/more 'childish' UI elements and the art style really serve to undercut all of these things she keeps trying to tell herself.
Also got to love all of Chloe's talks about classic lit. It comes across that she is, indeed, a very well read teen, which is probably why she thinks she's mature enough to handle a relationship like this (and I think Matthieu also encourages her to think she's oh-so-mature b/c of her literary tastes too, so he weaponises it against her). It's a nice detail to add to her character.
Anyway, this was a painfully honest VN which feels very heartfelt. Thank you for creating it!
Wow, thanks for your detailed feedback, I am very happy you appreciated the game! If I've improved in a lot of departments since I released it (and thinking that HSL was only released a year ago makes me dizzy), this game can't help but me my favourite of mine because of its story!
Thanks for appreciating the character-writing, and you're right: Matthieu was written, more than after Humbert Humbert from Lolita, after Phaedra (which I'm allowing myself to mention here because you played The Daughters of the Sun), the Queen's remorseful passion for her step-son being here turned into the teacher's inappropriate affection for his student. And you're raising interesting points regarding his characters, and there are indeed several ways to read them: for Matthieu, I detailed a bit the way I see him in a devlog, but long story short, a mixture of self-depreciation and narcissism. He doesn't think highly of himself, so when he finds a kindred soul in Chloé, he loves her mostly as a way to love himself. However, he does realise this relationship is problematic (considering Chloé is 16, and his student), which only makes his own self-hatred grow. Ultimately, his many meltdowns are indeed a way for him to get reassured by Chloé, so that he can be comforted in his attitude (that's why he ends up telling the whole school about their relationship when she finally rejects him and tells him it is not okay for him to use a minor, and even his victim, as emotional support). And you're therefore right when it comes to Matthieu's projection into the novel: he fails to see it as anything other than the apology of a groomer because that's what he is reading in it.
Thank you for the compliments on the GUI! The "crayon"/"doodle" vibe is indeed to anchor the game into Chloé's very naïve and innocent views, and to highlight that, despite what she pretends or is trying to, Chloé, in the end, remains a child.
And finally, I had a lot of fun referencing a lot of classical works! It isn't always appropriate to do so in every story alas, but here, I was happy I could get quite heavy (and I even get heavier in the genderbend sequel I'm developing right now haha, I guess the groomers being literature teachers help).
Once again, thanks a lot for sharing your thoughts and your appreciation for the game, it comes a lot coming from you!
This game surprised me... It's much better than I expected!!! I love the storytelling and all the visual effects; they really contribute to the overall atmosphere of the story.
The relationship between Matthieu and Chloe is very interesting... It feels like a reversed version of a typical teacher-student relationship, but at the same time, it includes all the factors people need to face during this kind of unhealthy experience... Damn, so good...
Good work!!!!!!!!
Hi, thanks for the feedback, I'm glad you were pleasantly surprised! I'll admit I've gone a long way in terms of coding and art since HSL, but it is still one of my favourite games thanks to the story! Chloé and Matthieu were very interesting characters (and even to this day, Matthieu is the character of mine with the highest number of expressions, that's saying)! I wanted to challenge the trope of "cute" teacher-student relationships by painting it as it truly is: dysfunctional and unhealthy.
Thanks for sharing your thoughts, it means a lot!!
I wanted to post a long-form comment/review because I had a lot of thoughts on this, but then I would postpone writing that out even more, so here's the summary version of it.
This is a very thought-provoking VN on a difficult subject material and handles it with care. I like to look at how VNs are structured, what choices do and what endings you get from them.
What I appreciate in this VN is the element of inevitability: the format is that it mainly has one consistent flow for the main story, but your choices lead to a different finale and epilogue showing a snippet of Chloe's life as an adult. Regardless of Chloe how feels towards her teacher, whether she as a teenager is 'blind' to the statutory rape or she is fully aware that she is uncomfortable with the inappropriateness, it has the message that both are equally valid reactions to abuse and it avoids any form of victim blaming. Very often I see the former getting lambasted as someone being stupid for not realising, because 'if they acted differently, every bad thing would be avoided', when it's the abuser who should get all blame.
Stylistically I enjoy the art style a lot and the visual effects that make you very uncomfortable when it gets to the dark scenes.
Small note: Lucie's clown nose is my favourite sprite!
Hi! Thanks for sharing your thoughts, even in a “summary” version (which already says a lot, thank you!).
The concept for the options was to either have a Chloé question more the relationship and acknowledge she is lost in it, or instead deny it and refute what she feels. But it was indeed one of my worries: I didn’t want to portray Chloé as a “perfect” victim, because there are no such things as a perfect victim, and I often see people blame victims of abuse because they didn’t manage to put a stop, or even worse, “encourage” their abusers to abuse them (these people don’t realise victims can find a sense of safety in their situation because it is familiar; in Chloé’s case, she associates that with Matthieu’s protection, since he’s the one who put an end to her abuse). And I wanted to show that Chloé is not to blame at all, because she was the one being abused and trying to navigate through it and, ultimately, the two endings have the same conclusion: Chloé has either grown enough out of her situation to be the one giving the advice, or she receives it — and both endings are meant to be hopeful, because all victims process things at different speed.
And thanks, I’m glad you felt uncomfortable! (Wait, why does is sound so wrong?). And I’ll admit the Bastien being horrified with be my favourite, but clown Lucie was a funny sprite to draw!
Thank you for the art and the compliments in spoilers, haha! Hopefully you'll enjoy the rest of the
red flagsgame!Sorry! Accidently deleted it!!!
I really enjoyed the game and would love to see more of your content.!
Ha ha, don't worry, it happens!
And thank you you, I'm glad you enjoyed the game! You can check my profile if you want to see more of my content, haha!
(If I can give you some suggestions of plays to play if you enjoy High School Lolita, you can play:
- The Life I Lost, the similarity with HSL is that it tackles a complicated topic and explores its nuances;
- Namida Side Stories: Katekyo's First Date, you've got a similar crisis scene to the ones in High School Lolita)
But I haven't got (yet, at least) any story as dark as this one, if this is what you enjoyed, haha!)
Oh god.... I am a mess (if someone wants to read the reviews before playing, please play if you can handle the content mentioned, if not feel free to keep reading.)
So I am a wreck, in a good way of course, content like this is never supposed to be taken lightly. I think what makes this game extra upsetting is how beautifully it's presented. Seeing out of a young girl in love eyes.
I hate Matthieu, not that it's a hot take or anything. But I hate how real he felt. Hate how handsome he is, how charming and intelligent he seems. How he starts off so caring, and is so aware of his failings, and how even so he keeps going. It's the worst kind of evil, to know you're doing wrong and never stopping.
I hate how he felt the need to be the victim, and be so dramatic, and to make himself some sort of martyr, this tragic figure. How pretentious he was with art, how much of a hypocrite he was. I hate how truly human he was.
I hate how I still cared and cried even after he died.
So the scene where he kills himself, I identified with Chloe so much, how she was so mad at him, how she couldn't even feel sad- because it would have been so easy to walk away. And yet he just had to try, he just had to keep pushing.
Like Chloe, I also had a 26 year old man talk to me when I was working as 17 year old turning 18 soon, graduating high school, and how he said 'we could be something, if I was just 18." even if he never did what Matthieu did, was it any better? Were his thoughts any cleaner, and in that same vein- were his hands have any less blood.
I don't think so, I don't know the thoughts in that man's head. He knew it was wrong, and he kept going despite it. And to add to it, he made me care about him, he made me feel like I needed to grow up. To throw away something as precious as childhood innocence in favor of his favor.
I will say, I only was able to make the reluctant choices, I couldn't bring myself to play the role of love stricken teenager, because I'm not anymore I am a weak sensitive adult, and I couldn't meet the game halfway, it just hits a bit too close. So I apologize if I missed anything significant, but I'm just not strong enough. I will not push.
I'm so glad that Chloe ends up helping other victims. The last two scenes of the game were incredible, and the build up to it was like watching a plane crash, you knew what was to come but you couldn't look away.
I adore so many lines, namely that villains weren't these monsters hiding themselves away, they were real people capable of kindness and complex thoughts. But that's what makes them so much scarier.
I want to say Chloe was mature, but that never made her an adult, she understood so much despite not understanding anything. She knew deep down that it was wrong, that this man she loved was something broken and she loved him despite it. She is worthy of love, she deserved to bloom. Getting a glance of her at the very end confirms this. She's so much more beautiful as a result of her struggle. She's so inspiring and my heart is happy for her, happy that it wasn't worse, not to invalidate her struggle but just, I'm glad...
This story opens up the door for so much discussion, so much I'm sure I will talk to you about. This is like the classic literature they made so much reference to.
It's going to be stuck in my head for awhile. I just want to say you are so brave for writing this, for getting in the head of such a monster, even for a bit. There's so much beauty and charm despite it.
The music was killing me, you chose it well. Both the soft plucky piano tracks, and the more hellish decompressed sounds. I love the UI changes to something horrific during the closeness between Matthieu and Chloe. I admire Lucie and Bastien for being little spots of light in Chloe's life, and for being there for her even when she was so resistant.
This game horrified me and delighted me. I know how beautiful I once felt those moments were as a teenager, and how tainted and gross they look now. I have no doubt that Chloe' feels similarly. I hope to also help someone in someway.
This game scares me because stories like this are happening now, and I hope with all my heart that if a young someone stumbles upon this game, and they are going through something similar, that they realize what's going on and seek help.
I thank you Chime for writing this, I am a mess, but I am glad I engaged with it. I'm glad I jumped in the deep end so to speak, and I am so glad I didn't record mysself playing it (thank you Chatter) (Though I will for the other games dw) I'm glad you are so talented a writer, and intelligent and delicate with such a taboo topic. I'm glad you handled it with care, and delivered it with grace.
If you ever have doubts in regards to your writing, you've done good work! You've written a story worth telling, and I will forever sing it's praises.
-Joy (though not so joyful atm lmaoooo)
Oh my god, Joy, thank you so much for your very detailed and thorough feedback! And I have to agree with you: the game can get very dark, so if anyone is reading this before playing, please make sure you can handle the trigger warnings (and to anyone reading this answer: it is not spoiler-free)!
Yes, it was very important for me to tackle the game from Chloé's perspective, rather than from her predator (similar to what the actual Lolita does: it explores the layers of a narcissistic's mind) because, in the end, I felt like the important story to tell wasn't Matthieu's, but Chloé's: the story of a victim who has to realise she's in a situation of abuse to get out of it.
Yes, what's very frustrating with Matthieu is that he is a very layered character! At the same time, when he dies, you can think: "Oh, he could have been better", but at the same time... he does things that are unacceptable and him recognising it is more like him pretending to be a victim of his feelings, rather than him taking accountability for his own actions? (In the ending you didn't get, a point mentioned is the following: a healthy adult would never say something like "I love her despite her young age", because they wouldn't project any romantic love on a teenager; and to give clues about this ending, let's say that in the ending you've got, Chloé has totally rebuilt herself, in the other ending, she's still trying to rebuild herself, but once again, her relationship with Matthieu eventually meets its end).
Thank you for sharing your experience, it mustn't be an easy thing to do (and to be honest, I don't even manage to share mine, haha)! I don't think he was any better since, in the end, he says this terrible thing which Matthieu also says, albeit phrased in another manner: I fail to see the difference between "we could be something if you were 18" and "I love you despite your age". And in the end, they steal something which is important, as you mention: childhood, and at such an age, more importantly, the closure of childhood to become a healthy young adult.
I'm happy you felt satisfied with the ending you got, I wanted it to be very positive for Chloé! I'd say the other is more bittersweet, but still overall happy (after everything she went through, she didn't deserve a sad ending).
And yes! In the devlog (don't know if you read it), I try to break down the way I see the teacher/student relationships trope tackled, and although the "evil teaching whose only goal is to groom children" is the best of the ones I mentioned (as this treatment at least sends a clear message: in these relationships, the teacher is up to no good), I wanted to paint a more nuanced Matthieu. He isn't a monster because it's his fatum, but because he performs monstrous actions.
Chloé is mature, but I think you can still tell she isn't totally. In her relationship with Matthieu, I hope it is clear that she's forcing herself to appear mature to please him, but even if the way she manages her feelings (in the ending you didn't get, she's almost beating up Bastien because she believes he told the headmaster about her relationship with Matthieu) or considers others (at some point, during the café scene, she mentions enjoying mature men because people her age are not nearly as emotionally complex... it's a thought I had a lot as a teenager, but that I don't hold anymore as a grown-up, obviously). And yes, I really think that, in the end, she deserves to feel happy and optimistic about her life, to realise she's the one who can change it, and that she doesn't need to rely on some random sexual predator.
I'm looking forward to these discussions! I wanted this game to raise the right questions about these situations (i.e. not "is this right?" because hell no, but "what are the signs? How can we protect children?"). And thank you! I don't know if it was being brave to write it, but I know this is very important to me, so I wanted to do it full justice.
Thanks for noticing the technical details, haha! I put a lot of work in them! And yes, I'm really happy Lucie and Bastien still supported Chloé, and only wish Chloé would realise earlier they were the kind of support she needed (but there wouldn't be any story if things were that easy, right?).
And aaaaah!!!!! Don't say such nice things, I won't know where to hide then!! Indeed, it would have been a bit tricky to record yourself while playing this difficult game, so glad you reached out to Chatter to make sure you played it with the right "set-up", if I dare use the word!
"If you ever have doubts in regards to your writing, you've done good work! You've written a story worth telling, and I will forever sing it's praises." F4RF4D3EREEZED THIS IS TOO MUCH MY HEART, AAAAH!!!!
But thank you very much, Joy, I'm very happy you had a good impression of the game despite it being so dark and I hope you soon find your joy!!!!!
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Oh my gosh this was a rollercoaster of emotions for sure. I'm pretty sure it wasn't the intended effect, but I started crying after a few minutes. I have been in a similar situation to Chloe, albeit much younger, and, while our experiences where fairly different I connected with her as a character. There is no "perfect victim" because there is no perfect person. As such, people who want to blame the victim will always find something to pick at. While Chloe was pushy at times, she was not the one who initiated the relationship, nor did she truly have any power in the relationship. She constantly felt like she had to measure up to expectations of her "maturity", and while it may seem obvious to anyone outside of the relationship that it was toxic and doomed from the start, Chloe was being groomed. A major part of grooming is the distorted worldview the groomer feeds the victim. She was given a point of view where Matthieu was not in the wrong, society was.
Matthieu was an absolute trainwreck of a human being. Every time I almost fell for his self-pity routine, he would double down and continue with the behaviors he claimed were vile and rotten. After a certain point his breakdowns also felt like they were less genuine and more manipulative. Kinda like he just wanted to be reassured that he wasn't doing something immoral. He is absolutely at fault in the situation, not only by making the first move, but by not firmly setting boundaries with Chole (e.g. You're a child, I am not interested.) However I do appreciate that he seemed normal on the surface. Had I not known what this game was about I probably wouldn't have suspected him until later in the story. Most of the people who do prey on children are fairly ordinary, at least, most wouldn't be suspected of pedophilia/ephebophilia.
I really liked the GUI. The way it changed depending on the situation created an unsettling atmosphere. The music also helped create the mood, so it was easy to get into scenes. Along with the technical aspects of the game, the writing flowed well. the dialogue felt natural and the characters fit nicely into the story. However, I do have one question. Is Bastien a member of the LGBTQ+ community? I know it was mentioned that he was bullied because people thought he was, but I'm not entirely sure.
Should anyone be heading into this story, be prepared to take at least a few breaks. The subject material is heavy, but it was written with accuracy and poise. I started crying before things really got bad, but I'm a crybaby, so take that with a grain of salt.
Thank you for an amazing game. This was truly handled with grace, which I deeply appreciate. I apologize for not wording this well, I may edit this later, but I have a headache after crying lmao.
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Thank you SO MUCH for your detailed feedback and all the gentle words!!!!! It means so much, aaaah!!!!! Sorry you cried (but to be honest it's also flattering because I cried too and i'm neither a crybaby, nor Melanie Martinez, so I'm glad I'm not the only one who ended up crying over it!!!!)!!!
"I have been in a similar situation to Chloe, albeit much younger, and, while our experiences where fairly different I connected with her as a character." -> Thanks for sharing this experience!!!!
"There is no "perfect victim" because there is no perfect person." -> Exactly! I was so afraid I didn't write it right and that people would (rightfully, if the writing didn't follow) believe that I put the blame on Chloé for being a bit pushy with Matthieu (although it's actually to prove her worth to him) rfj'skrfrst glad it's not the case
"A major part of grooming is the distorted worldview the groomer feeds the victim." -> THIS!!! YES!!!! and it's also true for toxic relationships in general: victims tend to try their best to maintain this relationshi and to stay with their abuser, because they are in a state of mind where they can't see anything WITHOUT the abuser!
"After a certain point his breakdowns also felt like they were less genuine and more manipulative." -> You're right here! I think he's not consciously manipulating Chloé, but he still ends up doing so: he knows what he's doing is bad, but he's using her to be told it isn't. Deep down, he knows he shouldn't trust her judgment, considering she's so young, but he still ignores that and uses her for emotional comfort: and using the minor you're grooming to emotionally support you through the whole grooming situation... yikes
"Most of the people who do prey on children are fairly ordinary, at least, most wouldn't be suspected of pedophilia/ephebophilia." -> Yes, that was important to me!!!! To explain that so-called monsters are just people who became so through their actions, and that you can't justify anyone's actions by "oh, they're nice deep down" or "they're my friend" or, as Matthieu says, by "he loves her despite her youth, not because of it." Engaging in a relationship with a teenager, whether it is because of or despite their youth, is still engaging in a relationship with a teenager in the end, and that's what turns you into a paedophile and/or an ephebophile. There is no such thing as "I dated a teenager but I'm not an ephebophile because I'm not especially attracted to young people!!!!!"
Thanks for the compliments on the GUI, the music and the writing! It also means a lot, I put a lot of thought into this! And yes, Bastien is canonically gay. He says, at some point during the scene: "Well, I've had it easier than others, my parents are accepting" talking about his homosexuality! But I'm glad to bring the clarification!
"Thank you for an amazing game. This was truly handled with grace, which I deeply appreciate. I apologize for not wording this well, I may edit this later, but I have a headache after crying lmao." -> WHAT DO YOU MEAN, IT WAS PERFECTLY WORDED????????????? AND YOU BROKE MY HEART WITH THOSE FINAL WORDS OH MY GOD THAT'S SO SWEET!!!!!!!!!! Thank YOU for this long and detailed review of the game, and I'M SO SORRY FOR THE HEADACHE THOUGH OMG!!!! I hope you feel better now!!!!
OK I AM FINALLY WRITING MY REVIEW OF THIS.
I finished it yesterday actually but let it continue sitting with me for a while so I could collect more of my thoughts.
I will echo perhaps what others have said first in that indeed this game is not for everyone -- it gets quite intense at times and goes to some dark places and overall is just a very weighty topic. I personally had to take multiple breaks and leave it for a bit when one particular scene got to be Quite a Lot. THAT BEING SAID. The way the themes and heavy stuff is handled is incredibly well done. Like. There's no ifs, ands, or buts about the twistedness of what's happening but also the reality?? That stuff like this really does happen?? And how scary it can be?? Like, a big part of the theme (going into mild spoilers here) is that it isn't always -- and, in fact, usually ISN'T -- a "monster," an "evil, horrible person," or a "villain" that ends up doing these horrible things. It's just an ordinary person. Which is what makes it all the more scary because you can't possibly know or guess who might have thoughts like this or allow something like this to happen.
That is really what I felt about Matthieu. He made me. Very uncomfortable. BECAUSE. He reminded me of so many similar types of people I've known in the past. And it's also probably why it started to make me personally feel so uncomfortable because I've been in a few situations with similar dynamics of a person in power that I felt uncomfortable around in the way they were talking to me or treating me. That was supposed to be someone I could trust, like a doctor, but from whom I felt an uncomfortable gaze or vibe from. And even though in these experiences from my life I wasn't as young as Chloe, it still sent me back and made a lot of those uncomfortable feelings bubble back up to the surface.
Anyway. All this to say that, go in with caution and give yourself a lot of breaks! But also go in knowing that this is a story that is handled with a lot of care and written very well and that the ending will leave you with some hope and resolution despite everything that happened.
Mmmm I should actually talk more about the actual game content now LOL I already talked generally about how the writing was quite well done. It was incredibly realistic in how things between with Chloe and Matthieu (the Instagram part -- SO REAL GOD. I got personally anxious at that part because I could relate to that fear of Chloe's so much lakdjfld). I felt myself so angry throughout so much of it. I could feel Chloe's helplessness deep in my gut -- that feeling of not knowing what to do, but also wanting so desperately to be accepted and loved despite not understanding the situation she's in. I wanted to scream so much at Matthieu GOD. LIKE. THE FACT. THE FACT THAT HE WOULD JUST KEEP... KEEP LEADING HER ON... KEEP LETTING THESE THINGS HAPPEN AND FOR THEM TO BE IN THESE SITUATIONS. And then he goes on to attack himself for what he's done, which only then makes Chloe feel even worse and trying to make things better GOD I UNDERSTAND THAT SO WELL AND I FELT SO AWFUL AND HELPLESS. Because Matthieu has the power here. He's the one that should have never let any of these situations even come remotely close to happening?? And though he makes a big "show" of feeling guilty and horrible, he still just lets them keep happening?? God. Yeah, I wanted to shout at the screen quite a bit.
I thought the way you handled the almost... I don't know how to describe it... "glitchy" music? The like, atonal glitch-sounding notes that float in whenever Chloe is feeling uncomfortable and in over her head but yet can't stop things? That was so well done. Along with the way the background shifts and becomes glitchy and dark. It was so creepy tbh. And it really hammered in Chloe's feelings mixed with my own personal feelings all the more to make it really effective at unsettling me to the core. Also the feeling of sheer isolation that overcomes Chloe throughout the story -- that she even abandons her friends because her whole life becomes about Matthieu and keeping people from finding out or not wanting to be a bother to Matthieu, etc. It was such a great way of showing how deep Chloe was sinking into this world and why she became so dependent on Matthieu and explaining also the way she kept pushing him, because in her head, this was everything. He was everything. Because she's only a high schooler and doesn't have the emotional capacity to handle something like this.
I really loved how you did the UI in general. It has this very quaint, almost picture-book-esque quality to it in a way, couple with your illustrations that have this lovely painterly quality to them. It came together so well and really fit the vibe surprisingly, I'm not sure how to describe it lakdjfad
GUH.
Anyway, this is getting way way too long at this point. But I hope I was able to get everything across that I wanted to say. I can't say that I "enjoyed" this LOL Because it really did make me quite uncomfortable at times. But I'm glad that I played it. And I think it's incredibly well done and a really important look into this "trope" if you can even call it as such. Not that it should be a "trope." Because it's a real thing that happens and it's awful. This was such an ambitious dive into examining this from an unsettling POV to really get into our skin and make us feel things and you did a fantastic job with it.
T-that's such a detailed feedback, thank you so much!!!! I loved reading it!!
First of all, sorry you had to go through the situations you described; when a person you're supposed to trust has power, but uses it to cause you harm instead of what they're supposed to use this power for, it can really lead to horrible situations. Thank you for sharing your experience!
Ha ha, it was important to me to show that the worst things are actually done by people we all know; that you don't need to be a monster to actually do what Matthieu ends up doing. Without going too personal here, I've been in a situation where I would excuse the actions of an abuser because "they are nice deep down." It took me a while to say "No, they aren't nice because their actions aren't."
Yes, Matthieu was very frustrating! While writing the game, I wanted to enter in the story, grab him by the shoulders and shake him!! I also wanted to open Chloé's eyes, to tell her "can't you understand this can't work?" But as I was writing the game, I got more compassionnate and I reminded my teenage self: I think I understood her!
I mean, even Matthieu's displayal of remose is horrible: first, because it doesn't stop him from doing the same mistakes again, but also because he actually uses a teenager to emotionally support her own abuse.
Thanks for noticing the glitchy and atonal musics, haha! I felt like some scenes, out of context, would actually be cute romance scenes (I do like the umbrella scene...). But bringing the music in helped to enhance that it was dysfunctional! And also, thank you for the GUI, I worked hard on making it meaningful, haha! The swith of GUI wasn't planned at first, but when I saw the most horrible scenes happening with a soft and pastel background... It felt wrong so I had to tweak things around!
"Along with the way the background shifts and becomes glitchy and dark. It was so creepy tbh." -> Coming from a master of psychological horror, it means a lot, thank you!!!!!!
And thanks for your final words! I really wanted to write something which flirts with discomfort, because I think that's what is very scary in the end (and I think most horror media fail to understand the importance of discomfort; they often put too much emphasis on surprise, apprehension or simple fright)!
Once again, thank you for having taken time to play the game and to write this very detailed review; and also, for sharing your experience and your emotions! It means a lot!!
This was a really interesting spin on the original "Lolita!" If anyone's thinking about playing it and can handle the content, I recommend it. It's a nuanced and well-written look at the relationship between an adult and a minor from the minor's perspective (instead of the adult, or an unrelated third party). Both of the characters are well-written, each with their own insecurities that leads them into their twisted relationship; I found Chloe to be particularly well-written, and I think that her issues are relatable to a lot of teenage girls. Without spoilers, I think that the endings (both of them) are appropriate and generally leave you with a feeling of hope and healing, though with a bittersweet tone. The game was very thoughtfully constructed, and the choices regarding the GUI, backgrounds, and sprite styles all serve to reflect the story being told. Overall, I'm really impressed with how cohesive the entire game is and the thoughtfulness put into the storytelling!
Oh! From someone who created such a marvellous and polished game, your comments on the construction really means a lot!
And once again, I can’t thank you enough for all the gentle commentary about the game! And I’m glad you found Chloé well-written, as I was really afraid of failing to portray her character!!
Thanks for having taken time to leave this comment, and for everything else you did regarding this game!
Okay, so that was really something. I didn't expect it to play out the way it did. 🤔
But I liked how you handled this (very weighty) subject. The characters are believable, they have clear motivations for acting the way they do, and the story feels pretty grounded in reality. I could see it happen in real-life circumstances.
Now, Matthieu is a total trainwreck. He acts all lovey-dovey one second and feels terribly guilty the next. I even felt bad for him for a bit there. But! Ultimately, his guilt means little since he won't do anything about it. He lets this child manipulate him when he should know better and just end things with her. Does that make him a monster? I'm not sure. It seems that he's not mentally well overall so there might be more factors at play there. (which doesn't excuse him in the slightest, but still)
And Chloe. Chloe is obviously the victim here but that doesn't mean she's a perfect little angel either. She claims to be mature and looks down on her peers but the way she acts about this relationship only proves otherwise. She even manipulates Matthieu to get her way. (which, again, he shouldn't fall for since he's an adult) But I think in that, you captured the way teens think about love and relationships; as if it's the be-all, end-all of their lives.
(Also, Lucie is a ray of sunshine and should be protected at all costs.)
All in all, the game is pretty heavy but I'm glad that it ends on a positive note (I think I got the good ending?). And tbh, I've got a lot of mixed feelings about the story as a whole but that's probably good. I think you successfully explored this idea without romanticizing it but also without leaning into that 'he's evil and there's that' narrative. So, good job!
Also, as a side note, I really liked the poems! They had a nice flow. ^^
Hey, thanks for your feedback, it is greatly appreciated!
Yes, I guess you understand now why I was so frustrated at him when I was creating the game: Matthieu is a character who could do better, but ultimately, he doesn’t and that’s where he’s at fault.
Yet, your choice of words is interesting regarding Chloé, because I don’t know if I would call that manipulation! Sure, she’s trying to convince or persuade him, but she’s not altering what she thinks is the truth, I think? But yes, that’s what was giving me anxiety: I didn’t want Chloé to be a sacrificial lamb or a perfect angel, yet, I wanted to show that, despite her not being an “ideal” victim, she is a victim because, actually, there is no such thing as an ideal victim (you know, when people start victim-blaming and create this fiction, only to justify the real culprit). And yes, I really wanted to portray her as a teenager in love, and since she’s not Hana, she’s clearly more intense with her feelings! I remember I was a bit like that as a teenager (and was the type to think my peers didn’t have the spiritual or emotional depth I had… so, I suppose she also took from me in that regard!)
(Lucie = best character, I love her so much)
Ha ha, there is no bad ending here, but one is definitely better than the other! To avoid spoilers, if you got the quote in Latin in a scene between Chloé and Matthieu, then you got the “better” ending. If not, then the… not as good, but they both end on a positive note.
And thanks for the poems, haha! I’ve been practicing classical French poetry for 8 years and I wanted to bring some of it (the verses are are roughly 12 syllables with a break at the sixth), and I had a lot of fun writing them!
I just finished the helpful route, I'll call it that to not spoil much. To any readers of this comment If you feel like playing this with out being spoiled read on at your own risk.
Being completely honest I first found this game while looking for yuri/GL games. This game surprised me when I first found it and it surprised me while I was playing it. The description made me question if I wanted to play this, not because to content warnings I've experienced most of them first hand. The thing that made me question was the warning that It would be uncomfortable. The story was as promised uncomfy, yet despite this I didn't feel like I wanted the story to stop. This story lived in the discomfort it created and it explored it with seemingly genuine intrigue. In a lot of ways this game had me reminiscing over one of my favorite books "Speak" by Laurie Halse Anderson. Although both are highly different from one another. One of the main ways they are similar is they both explore the perspective of the student as they go through a life changing event.
To put it short I thought it was magnificent. One of the better more realistic depictions of how this type of event occurs. All the while maintaining the balance between story telling and realism for intrigue's sake. The main characters thoughts and actions made sense and I wasn't left questioning why the main character acted the way they did like in most stories I wander through.
The only question I had was at the end, Lucie mentioned she was a part of the LGBT+ community or something similar to that. Is it wrong to interpret that as she is gay or bi ?
Hi! Thanks for having given this game a chance and to your gentle feedback! It has left me quite speechless (and definitely extremely happy)! Having found it while searching for Yuri game is a bit curious (you know the game tackles some LGBT+ issues in the ending you got, but using an “LGBT” tag would feel like queer-baiting here since it’s really not the main focus of the story anyway). I suppose it’s because I used the “girl protagonist” tag and because itch classified the game as “NSFW” (I didn’t use the tag, but when we create a dev, we can check a box to indicate it is not “intended for minors or the workplace” which I did, so in the end, I supposed that’s what linked the game to this tag), but after having read your review, I’m glad it did!
I didn’t know of Speak but I looked it up and I’m definitely reading it soon, it looks like a very promising story!
For your final question, saying Lucie is straight is what would be wrong (she is canonically attracted to girls). Earlier in the game, a hint is that she mentions being fan of Citrus, although I’ll admit you can be a girl and enjoy GL without being queer (but in her character bio on this page, it is mentioned she has a crush on Anthy from Revolutionary Girl Utena). So, long story short, Lucie experiencing attraction to girls is not up to interpretation: it is a fact (what is up to interpretation, though, is whether she’s gay or bi)!
Once again, thank you for your feedback, it really means a lot to me and I’m glad you enjoyed this story despite (and somehow thanks to) the discomfort it creates! And I’m also glad Chloé’s thought process was clear, because I was shaking with anxiety at the thought it wouldn’t be and that the way I portrayed her would come out as victim-blaming, rather than a depiction of her trying to maintain this relationship because she’s trapped into believing this is the right path for her. So you’re really reassuring me here!
This was incredibly hard to play at certain points, but some part of me felt I had to finish it and I'm glad I did. You handled the subject matter with such care I'm impressed. Chloé's thought process was particularly heart wrenching and it hurts to know how many girls have gone through something similar. I recently had a friend I got into a fight with because I couldn't stand to see him involve himself with someone younger and this has only reaffirmed my convictions. Thank you for sharing your work!
Ha ha, if it can help you feel better, it was very hard for me to write too: I needed to take breaks because of the intensity of some scenes!
But in the first place, let me thank you for your gentle words, it really means a lot, since this subject is very important to me and that I've been wanting to tackle for years.
Chloé was a really hard character to write: at times, I was angry at her, not because I ever thought she was responsible for what happens to her, but because I wanted to help her and, although I was writing the story, I couldn't just use Lucie or Bastien as some sort of Deus ex machina to save her. But as I was writing the game, this anger morphed into... intense care for her and I guess I somehow discovered her thought-process as I was writing it. And it is indeed heart-breaking to realise so many guys we know (friends, as you mention, or family, coworkers etc.) could make experience this to so many girls we know.
And I'm glad you could link it to your own situation and give the game real-life applications: it means the world to know that this game, at its humble scope, had an influence on reaffirming your convictions.
So, once again, thanks for sharing your opinion and your experience, it has warmed my heart!