This game is the prequel to two other games of mine and is meant to be the last entry of "The Daughters of the Sun" trilogy. And while it can be played on its own, it is more than highly recommended to play the two other games of the trilogy before playing this one (and they're both under 10 minutes!).

The recommended order is: "The Daughters of the Sun", then "Son of the Woods" and, finally, "The Thread and the Sword."


The game also involves triggering content around the following themes: pseudo-incest (since it involves a woman in love with her step-son), teenage grooming, suicide attempt and metaphorical rape. Please proceed with caution if you are sensitive to one of these.

  • Around 15-20 minutes of content (3k words)
  • Original art, including 4 CGs!
  • Fully voiced characters by a bunch of amazingly talented voice actors!
  • Poetic writing inspired by a centuries-old masterpiece.
  • The emotionally frightening conclusion to a tragic trilogy!
  • A beautiful soundtrack full of classical music!
  • Phaedra still has pretty hair and Hippolytus is still a crying blond prince.
  • Your five-star review! (what)

and all the following according to one of the beta-testers:





Director, writer, GUI, programmer, artist - ChimΓ©riquement
Beta testersChattercap (carrd), Butter Blanc (twitter), lenlen403 (twitter)
Music and sound effects - Musopen, IMSLP, Zapsplat, Pixabay (more details in game)
External coding assets - Wattson (Ren'Py Wave Shader)

VOICE TALENTS

Justine Leah Hince as Phaedra
(twitter, website, LinkedIn, Casting Call Club)

Dylan Nox as Hippolytus
(website, youtube)

Ariana Rosario as Oenone
(website)

Robert Jonathan as Theramenes
(twitter, twitch, website)

And last, but not least, Jean Racine, for his theatre play: Phaedra. This tragedy has influenced my work beyond measure, and if you enjoy what I do in general, even beyond this trilogy, feel free to check what he crafted: it will exceed all your expectations.

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(13 total ratings)
Authorchimeriquement
GenreVisual Novel
Made withClip Studio Paint, Ren'Py
TagsAtmospheric, Dark, Horror, incest, josei, mythology, sad, Short, Story Rich, Voice Acting
Average sessionA few minutes

Download

Download
The Thread and the Sword (Windows + Linux) 183 MB
Download
The Thread and the Sword (Mac) 178 MB
Download
The Thread and the Sword (Linux) 164 MB

Install instructions

1) Download the build corresponding to your OS
2) Extract the files
3) Launch the game and suffer have fun!

Development log

Comments

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(+1)

This was the best one yet! So glad I found your games 
(+1)(-1)

Aw, that's sweet, I'm glad you took some of your time to play them!!!! Thanks for the videos and the commentary, it is amazing to watch!!

(+1)

Ahsjkdkd, okay, the late parts lowkey made this a horror game-- Very well executed πŸ˜‚πŸ‘ŒπŸ»βœ¨

It's nice to finally see this story presented with dialogues and narration rather than just a monologue. Monologues are nice too, of course, but I'm def a sucker for character interaction 😌✨ E-Even if it's mildly disturbing πŸ₯΄πŸ₯΄

Anyways, now knowing he's been groomed and gaslighted, I understand even more why Hippolytus is confused and afraid of Phaedra. Not only is she a bully and a groomer, but now we also found out she's a sadist! Awesome sauce πŸ₯΄πŸ‘ŒπŸ»

It's quite complex, I can't even begin to dissect their relationship with the little energy I have rn, lol. All I can say is, once again~ Great job, Chim! πŸ˜ŒπŸ€²πŸ»πŸ’ž I do feel like I might've missed some nuances though since I barely have any knowledge of Greek mythology, but even I can tell there's some Grade A drama and tragedy in there πŸ‘€πŸ‘ŒπŸ»βœ¨

I also love the art effects here as well! ( I noticed her colors changed to those of her sisters! Is that significant in any way? Aside from just showing emotional shifts... πŸ‘€ ) So yeh, aside from the already noted volume issues, this trilogy is otherwise perfect! Bravo!! Very glad I made the time to play 😁🀲🏻πŸ₯³βœ¨πŸ’žπŸ’ž

P.S. Psst, you typoed Phaedra in the voice cast on the game page, btw... Thought you should know πŸ‘€πŸ‘€πŸ€²πŸ»

(+1)

Thanks hehe, I'm glad you enjoyed the horror of the last bits of the game, because I'll agree this situation is very horrific!

And yes! The previous games were meant to be monologues, but since this one involves characters talking and moving all around, experiencing a variety of emotions, I decided to include narration (+ the dialogue and the way it flows is really identical to Racine's play, so I still needed to do my job and write some lines which are mine lol)

A SADIST DCVBDF but I'm happy it made you see things from a new perspective, now that you've been confronted with Hippolytus' relationship with Phaedra! And thank you for making time to play this trilogy, getting your feedback was so great!!

For the colours, yes, there is a bit more to it: when Phaedra becomes pink, she is the exact same colour Ariadne was in TDOTS. And she becomes pink the exact moment she mentions she would have outstripped her had Hippolytus come down to the Labyrinth to slay the Minotaur instead of Theseus: basically, it's a way to show she's projecting herself into Ariadne's shoes. And for the red, it's to show her as "monstruous" as PasiphaΓ« (who banged a bull lol),  basically, to show the moments she stops appearing human to Hippolytus.

(And thanks, I corrected it lol)

(+1)

Fr fr! Poor Hippolytus. Glad he could just rest in peace now 😭🀲🏻 Unless he goes to hell in the mythology or something agsjsks-- Please at least give the guy a break at death! Smh πŸ₯΄πŸ₯΄

Aww, you're welcome! Gotta make time and give my friends the love they deserve, after all πŸ˜πŸ€²πŸ»πŸ’ž

Ohhh, I see! That's even more poignant! Seriously applauding the direction πŸ˜³πŸ‘πŸ»βœ¨πŸ’ž

( You're welcome πŸ˜ŒπŸ€²πŸ»πŸ’ž )

(+1)

Sob my body is ready, I say to myself as I start up the game. Even though I know it's truly not.

OHHHHHHHH I love the very dramatic intro, with Hippolytus talking to Theramenes before the title screen shows up very cinematic-like alkdjfasd And the music from the first game!! You do such an amazing job of making these three games feel so cohesive, from the style, to the colors, to the music. It really feels like a VN triptych.

Have I mentioned I love your use of the classical music? Makes it feel even more like a classic theatric play ldkjfas

THIS LINE???

HELLO????

Poetry.

LDKFJALSDKJFALSDFA PHAEDRA CATCHING HERSELF. It's funny yet tragic at the same time... πŸ˜­

WHY DOES SHE LOOK SO INTENSE AS SHE STEPS TOWARDS HIM.

I love the way her sprite turns pink as she becomes lost in her emotions. It makes tangible how those feelings change and control her.

Sob Hippolytus blaming himself... this is so painful... πŸ˜­ Apologizing for his own words???? GoddddDDDDDD

THE SHATTER EFFECT GUHHHHHH

Another gorgeous line lakdsjfasd

GODDDD. Not only Phaedra shattering him to the core with her confession and making him feel ashamed and awful, but then telling him to kill her... HAVE YOU NOT TRAUMATIZED HIM ENOUGH πŸ˜­

God the voice acting is so intense and gripping here lkajdfalks

Sob it is finished...

I knew this would be even harder than the previous two and my expectations were not dashed lol. While the previous two were equally as artistic and tragic in the way we got to see both of their follow-up reactions to what happened, seeing the actual moment. Witnessing the way that Phaedra became so intense and twisted in her final moments, particularly when she was begging Hippolytus to kill her. And then seeing Hippolytus's torment in real time and the way he was already blaming himself and the horror at having all of this happen to him. It was the most painful of all πŸ˜­

I mentioned this already at the beginning but the way you not only brought back the style from the previous entries but also expanded upon it in this one was incredible. I loved how we're still introduced to them as their purple and gold counterparts, but see Phaedra's color change in different ways as she loses control, becoming pink, becoming gray, and becoming red as she fully succumbed to the twisted state of her mind and was no longer in control at all. Also getting to see a few others join this time around was a nice addition, with the appearance of Theramenes and Oenone. Then the sheer fact that this entry is longer with even more dramatic moments and CGs. It really helps culminate the first two as this fantastic build-up leading to this final climax. Which is all the more interesting given that it actually happens before the other two. The climax was at the start, but you've framed it in such a way that it now comes at the end, which honestly I feel is just brilliant and such a fantastic way to approach the original story and make it come alive.

The writing was absolutely brilliant as always. I only highlighted those two lines above but I could have screenshotted so many more!!! It really felt like reading the lines of a theatrical epic. And the emotion the voice actors read each line with only made them pop even more. Wonderfully poetic and tragic and absolutely dripping with symbolism in basically every line.

I really loved how you handled the CGs this time around, from the beautiful shot of Phaedra on the ground and the sun shining down, harking back to the first game and reminding us of her own pain and her own tragedy as one of the daughters of the sun. And then the CG of Hippolytus with the swirl, which was such a great way to visualize the intense chaos taking place in his mind. And the way you had Phaedra's hands reach up. Red in her delusions. And even warping as her psyche became more and more warped. GUHHHH. It was so well done LKAJDLFAKSJDF

Literally just every inch of this was so fantastically done. The emotions on the sprites, the gorgeous composition and framing of each shot. This was a magnificent finale to your trifecta of Phaedra games. I feel like this belongs in a library or something next to all the other classics LKAJDFASD

I'M RAMBLING NOW BUT JUST. Yes. Brilliant. You never cease to amaze and impress me with the unique and artistic ways you handle each and every one of your games!!! πŸ’•

(+1)

Aaah, hi Carrot, thanks for your detailed feedback!!

First, I have to say I LOVE how you include your live-reactions loool it's so enjoyable to see!!

Overall, I'm glad you find the games cohesive with each other, that really was the idea! Especially since, in TDOTS trilogy, the whole "monochromatic characters (+) dark background" is the tragedy lol (hence SOTW's very different colour scheme before its final line: Hippolytus ran from the tragedy, but is still doomed to it anyway... poor baby)

I really enjoyed using the music in this game to convey the evolution of the scene (and some thematic relevancy lol) so I'm happy you enjoy the use of it!!

For the poetry of the lines, especially if you think of all the dialogues, I won't take any credit, it's all Racine loool

Now, thanks for sharing your detailed feedback and you're right: I indeed intended to expand on everything the two previous games have set up, using everything that made them "them" to convey the actual chaotic situation (+ I felt like the two other games teased so much how horrific this confession was that this game had to be quite intense lol). And you're right, that's the direction of this trilogy: the first game shows you the pain of a woman who did the unutterable, victim to a curse despite herself; the second game shows you her actual victim and serves as a reminder that, curse or not, her actions still had consequences so she's not as innocent as she thinks; and eventually, the final game is meant to reveal what happened and let the player judge of the situation. So that's why the play order is important lol as starting with TTATS kinda reveals the climax

Thanks for your compliments on the CGs, I had a lot of fun implementing them and "layering" them to add some animations (I mean, you're a master to follow in that regard lol).

"I feel like this belongs in a library or something next to all the other classics" OMG OKAY THIS WAS SO NICE I AM GOING TO SCREAM AND CRY AND ROLL ON THE GROUND AND- thank you  Carrot, I'm glad! I'll admit this series of VNs really has a unique vibe in comparison with mine loool but I'm very happy with it!

Thanks again for all your kind words, and your years-long support at this point, I really appreciate them A LOT!!!!

(+1)

WE FINALLY HAVE THE ENDING TO THE TRILOGY, and what an ending it was! Rather than go chronologically, instead we go back to the inciting incident - the thing that started it all. 

The writing is as beautiful as always, combining the poeticism of TDOTS with the slightly more raw (but still poetic) prose from SOTW. The BGM was also very well chosen, the crescendoing orchestral pieces artfully amplifying with the tension of the scene. 

From a technical perspective, this entry masterfully combines elements from the previous two games. It particularly makes good use of the color matrix from TDOTS, as well as the symbolic elements from that game (the statues and the sun). It also artfully uses the ripple effect from SOTW in multiple places to illustrate a character's anxieties, much like how it was used in SOTW. 

The voice acting is absolutely splendid, particularly the VAs for the leads, Phaedra and Hippolytus. As always, Justine incorporated so much dignity and poise into her lines, with palpable vulnerability and emotion that really colors the flawed individual that Phaedra is. Dylan brings a similar amount of emotion to his performance, particularly excelling later on, when Hippolytus' psyche is colored by his anxiety, fear, and anger. They also sound very age appropriate, really highlighting the difference in age between them - and how inappropriate this relationship is. It's also really interesting hearing the two VAs side-by-side - Phaedra's voice is much more theatrical, while Hippolytus' voice is much more grounded, similar to how a person would normally speak - perhaps reflecting how Phaedra has become caught up in "fate," in the "story," in the "theater" - while Hippolytus is just an unwitting victim of her delusions. 

The opening CG of Hippolytus is beautiful, painting him as a majestic but very lonely figure, set against the backdrop of the sun, with the walls caving in around him - a symbol of his impending fate. The actual sprites are gorgeous - Phaedra is softer than I expected (particularly her facial features, at least compared to TDOTS), her figure "soft and frail" compared to Hippolytus - however, this only makes her aggression later on more palpable. Hippolytus, on the other hand, looks very masculine and dignified, posed like a Greek statue, but at the same time his face is soft, with youthful features - emphasizing how young he is. 

=================SPOILERS====================

Here, we really see the mentalities of Phaedra and Hippolytus that we saw in the previous two entries - though now juxtaposed against one another. And, when you see these two people side by side, you really get an idea of how terrible Phaedra is, and how faultless Hippolytus is. In TDOTS, Phaedra is understandable - sympathetic, even. But here, when faced with the target of her aggressions, you see just how ridiculous Phaedra is being as she continuously gaslights and pushes blame onto anyone except herself. It starts early on, as she tells Hippolytus that she "deserves pity" despite bullying him for many years. Hippolytus, on the other hand, is trying his best to understand her - to extend to her his sympathies, no matter what she does. At the start, he accepts her past mistreatment of him, although he was not obligated to do so, and when she starts to speak of love, he automatically assumes that she speaks of his father. Even after she comes on to him (in a very inappropriate fashion, after recounting to him her fanfiction in which he was Theseus and she was Ariadne), Hippolytus still tries to understand her, to give her the benefit of the doubt (he even APOLOGIZED to her). 

Whether you actually believe Phaedra was doomed by Aphrodite's curses (or "the Sun") - it is clear that she is still RESPONSIBLE for what she has done. Her stating that she hates herself, that she feels terrible for her feelings - has no impact on the final result. Ultimately, she still imposes her feelings on Hippolytus. She states that she had no choice but to reveal her feelings to him, but prior events reveal that is the opposite of the case - Hippolytus gave her an out, accepted that she was talking about Theseus and not him - and she suddenly confessed her feelings to him out of the blue. The reveal that she mistreated him PRECISELY because she loved him (and wanted him to detest her) makes her even more detestable - completely self-absorbed, wrapped up in her own feelings and desires.

After that, it seems like everything is settled - Hippolytus and Phaedra cross each other, each planning to go their separate ways - and ONCE AGAIN, Phaedra chases Hippolytus, telling him to kill her. Multiple times, Hippolytus could have been free from the mess of his stepmother's feelings towards him, and each time Phaedra drags him back into it. Even when Hippolytus cries out that he does not want to kill her, that he wants to be left alone, Phaedra persists. 

The usage of color matrixes here was BRILLIANT. In the first TDOTS game, color matrixes were used so that one sprite could be used to symbolize three characters - the Daughters of the Sun, Ariadne, and Pasiphae. In that game, all three characters were portrayed as victims of "curses" that they received from Aphrodite (and, ultimately, these could all lead back to "the Sun"). Here, Phaedra once again turns into the different colors representing the Daughters of the Sun - purple for herself, pink for Ariadne, and red for Pasiphae. When she starts to recount the tale of Ariadne, imagining what it would be like if she were in Ariadne's place and Hippolytus in Theseus', she turns pink, overwhelmed by her "love." Then, when she is consumed by her irrational "love" (and anger), she turns into red - representing Pasiphae. This callback to the TDOTS game also reframes it in a slightly different light - as here, it is clear that Phaedra, despite her protestations, is likely acting of her own will. 

The final CG with Hippolytus as Phaedra reaches for his sword is brilliantly composed. At first, I thought that it might be framed as Hippolytus looking down at Phaedra as she claws at his clothes - however, instead, it focuses on Hippolytus' face, on his distressed expression, as his thoughts swirl around him. We don't see Phaedra - only her hands, tinged red, reaching up from the darkness like some kind of monster reaching from the deep. (And, even as she asks for Hippolytus' sword - she reaches further, passing his sword - perhaps symbolizing that she is asking for something more dastardly...) 

(I really loved the fade out to the text alone as the finale reaches its climax - allowing you to focus on the words, Phaedra's crazed begging tinged with red - it reminded me a lot of silent films!)

The meaning of the title, "The Thread and the Sword," is quite an interesting one. In direct terms, it's a reference to the red thread that Ariadne lent to Theseus, allowing him to escape from the Minotaur's labryinth. It's interesting that this red thread, a symbol of Ariadne's love and affection, is contrasted against the thread between Hippolytus and Phaedra - one of dangerous obsession, "love" that is not truly love at all. At the same time, Ariadne's thread led to her death, abandoned by Theseus - a tragedy. And in this way, the thread of fate connecting Phaedra and Hippolytus also leads to both of their deaths. (Now, had Hippolytus taken Phaedra's life - could he have cut his thread and escaped his fate? Who knows...) 

Overall, as a conclusion to the trilogy, it was brilliantly conceived. In TDOTS, you hear Phaedra's perspective - you sympathize with her plight. In SOTW, you learn the perspective of Hippolytus, the victim of her transgressions - and you start to question her, to sympathize with him. Here, in TTATS, you finally see the event that started it all - and it puts everything into perspective, as you see the real colors of the people involved in this tragedy.

Fantastic work, phaedriquement! Racine would be proud (probably)! 

(+1)

Wowie, thanks for the detailed feedback and the overall praise lol!

First and foremost, I once again agree: amazing voice-acting, they gave me SHIVERS, I'm not going to lie!!

For the rest, you captured quite well the way I tried to reuse the coding effects from SOTW and TDOTS! Basically, I tried to have the thematic continuity even in the coding (and also to make this game feel like the explosion of everything: while TDOTS and SOTW only leave to their respective characters the rests of what happened, TTATS has everything and makes it explode lol)

Thanks for complimenting the art, it was fun working with monochromatic palettes for the characters (I'll admit I included more gold in Phaedra than I did in TDOTS, but because in TTATS, all she sees is statue-looking Hippolytus; and even the statue-looking thing is supposed to portray Hippolytus as some sort of "Adonis", in contast with SOTW which depicts him in flesh and bones).


****** oh lΓ  lΓ  spoilers don't read it guys ******


I am sorry but your interpretation is all false, Phaedra is an innocent victim and Hippolytus is the villain for denying her euthanasia and a death in dignity (what dignity? one might say).

Okay, more seriously, I really loved reading your analysis, as it takes the progression of the trilogy into consideration (Phaedra appearing sympathetic in TDOTS - This being questioned in SOTW - Meeting the actual monster she is in TTATS). I remember you did notice the contrast in the mentality of these characters (Hippolytus' tendency to excuse others and Phaedra's tendency to blame the Gods, and to expect others to deal with her own situation - this is quite apparent in the play, as Oenone really takes the lead, Phaedra is basically her toy -). I'll admit my own personal perspective is a bit more nuanced (for example, Hippolytus doesn't apologise to Phaedra because he has falsely accused her: but because forming such suspicions actually diminshes the way he perceives his own virtue: Hippolytus is proud; and for Phaedra, well, I agree with you, but there is a sincerity in the way she hates her crime: and unlike a Matthieu, for example, she doesn't expect Hippolytus to love her back). However, in this very situation, Hippolytus is the victim, and Phaedra is his groomer, period. And also, the game is meant to be interpreted in various ways, and your reading of it is very interesting (and quite exact lol)

I'm glad you appreciated the way the colour matrixes was used, the idea wasn't planned at first, but when I got it, I thought it was perfect! She is indeed meant to take Ariadne's colours in a very twisted way, turning an actual victim (Ariadne) into a self-insert for her own wicked passion; and for PasiphaΓ«, it's indeed to portray her reaching the violence of her mother who, let's all remember this, disguised herself as a cow to get breeded by a bull.

For the fade-out text, the idea was "less is more": and rather than showing Phaedra jumping onto Hippolytus and Hippolytus struggling to break free from her, I thought it would be more frightening to let the player imagine that!

For the thread motif, it's a very good analysis indeed! And if I go even further, Hippolytus, in the myth, actually dies dragged by his horses, trapped in the reins... the thread can be a lot of things lol, but ultimately, it is linked to the damnation of the two characters.

Now, I would like to finish this comment by the last sentences I used to finish my reply to your review of TDOTS:

Now, I don’t know if Racine would enjoy this game (if he was alive today, I SWEAR he would be conservative), but I hope I honoured what I enjoy about Phaedra! Thanks for the nice feedback, Chatter!

But if I'm being honest, I do feel like he would enjoy this one moe than TDOTS loooool so it doesn't really work. However, I still hope I honoured what I enjoy about Phaedra, and thanks for the feedback and the lab-ratting!